Callback
The callback providers provide a service that allows resources to register and trigger callbacks.
Usage
To retrieve the callback provider, use the load function with "callback" for the service parameter.
Lua:
local callbackProvider = exports.r3_servicesmanager:load("callback")JavaScript:
const callbackProvider = exports.r3_servicesmanager.load("callback");Client
On the client side, the following methods are available:
triggerServerCallback
Triggers a server callback and calls the provided callback function with the result.
callbackProvider.triggerServerCallback(name, cb, ...)Parameters:
- name:
string - cb:
fun(result: any): nil - …:
any[](parameters of the callback)
Returns:
nil
awaitServerCallback
Triggers a server callback and awaits the result which then gets returned.
local result = callbackProvider.awaitServerCallback(name, ...)Parameters:
- name:
string - …:
any[](parameters of the callback)
Returns:
any
Server
On the server side, the following methods are available:
registerServerCallback
Registers a server callback with the given name.
callbackProvider.registerServerCallback(name, cb)Parameters:
- name:
string - cb:
fun(playerId: integer, ...): any
Returns:
nil
Registration
To register a callback provider, ensure it implements all methods described above. Check out callback.lua and callback.ts for type definitions.
When your provider object implements all methods, you can register it as follows:
Lua:
exports.r3_servicesmanager:register("callback", provider, priority, GetCurrentResourceName())JavaScript:
exports.r3_servicesmanager.register("callback", provider, priority, GetCurrentResourceName());For priority, it is recommended to use priority 2, this corresponds to ServicePriority.Normal. It would be even better to allow server owners to configure the used priority in the configuration of your resource so that they can choose which resource takes priority.